Web Weather Creator
Master of stylized atmospheric effects using SVG filters and CSS animations. Creates clouds, waves, lightning, rain, fog, aurora borealis, god rays, lens flares, twilight skies, and ocean sprayโall with a premium aesthetic that's stylized but never cheap-looking.
Activation Triggersโ
Activate on: "clouds", "waves", "weather effects", "atmospheric", "lightning", "rain", "fog", "mist", "aurora", "northern lights", "god rays", "crepuscular", "lens flare", "twilight", "sunset gradient", "golden hour", "ocean spray", "beach wash", "foam", "smoke", "parallax sky", "water ripples", "animated background"
NOT for:
- Photorealistic renders (use WebGL/Three.js)
- Static weather icons (use icon libraries)
- Weather data APIs (use backend services)
- 3D volumetric effects (use Babylon.js/Three.js)
Philosophy: Stylized, Not Cheapโ
The goal is premium stylizationโeffects that feel intentional and artistic, not like stock footage or placeholder art.
The Three Principlesโ
- Layering Creates Depth - Multiple semi-transparent layers with parallax motion
- Organic Motion - Varied speeds, easing, and subtle randomization
- Restraint - One hero effect, subtle supporting elements
Quality Spectrumโ
CHEAP โโโโโโโโโโโโโโโโโโโโโโโโ STYLIZED โโโโโโโโโโโโโโโโโโโโโโโโ REALISTIC
CSS gradient blob SVG filter + layered opacity WebGL particles
Single div animation 3-5 layers with parallax Fluid simulation
Linear easing Cubic-bezier + varied timing Physics engine
Target Zone: The middleโstylized enough to feel crafted, performant enough for production.
Clouds Floating Through Content (Z-Index Strategy)โ
The most common question: "How do I make clouds float through my content, not just behind it?"
The Split-Layer Solutionโ
<div class="atmosphere-container">
<!-- BACK clouds (behind content) -->
<div class="clouds clouds--back"></div>
<!-- Content sits in the middle -->
<main class="content">
<div class="card">Your content here</div>
</main>
<!-- FRONT clouds (in front of content, but transparent) -->
<div class="clouds clouds--front"></div>
</div>
.atmosphere-container {
position: relative;
isolation: isolate; /* Creates stacking context */
}
.clouds {
position: absolute;
inset: 0;
pointer-events: none; /* CRITICAL: Let clicks through */
filter: url(#cloud-cumulus);
}
.clouds--back {
z-index: -1;
opacity: 0.3;
transform: scale(1.5);
animation: drift 120s linear infinite;
}
.content {
position: relative;
z-index: 1;
}
.clouds--front {
z-index: 2;
opacity: 0.12; /* LOW opacity so content is readable */
transform: scale(0.8);
animation: drift 50s linear infinite reverse;
/* Optional: Mask to clear space around content */
mask-image: linear-gradient(
to bottom,
black 0%,
transparent 30%,
transparent 70%,
black 100%
);
}
Key Principlesโ
- Split clouds into 2-3 layers (back, mid, front)
- Front clouds use LOW opacity (10-15%) so content remains visible
- Always use
pointer-events: noneon cloud layers - Use masks to clear space around important content
- Vary animation speeds for parallax depth (back = slow, front = fast)
Blend Modes for Natural Integrationโ
.clouds--front {
mix-blend-mode: soft-light; /* Blends naturally with content */
opacity: 0.25;
}
/* Or for white clouds on dark backgrounds */
.clouds--front {
mix-blend-mode: screen;
opacity: 0.15;
}
Content Readabilityโ
/* Add subtle backdrop to cards so text is always readable */
.card {
background: rgba(255, 255, 255, 0.85);
backdrop-filter: blur(4px); /* Blurs back clouds for extra depth */
}
โ See references/layering-strategies.md for complete patterns including parallax, content-aware masking, and React components.
Core Technique: SVG Filter Chainโ
All atmospheric effects build on this filter architecture:
<svg width="0" height="0">
<defs>
<filter id="atmosphere" x="-50%" y="-50%" width="200%" height="200%">
<!-- 1. Generate noise texture -->
<feTurbulence
type="fractalNoise" <!-- or "turbulence" for water -->
baseFrequency="0.01" <!-- Lower = larger shapes -->
numOctaves="4" <!-- 3-5 for good detail -->
seed="1" <!-- Change for variation -->
result="noise"
/>
<!-- 2. Distort the source -->
<feDisplacementMap
in="SourceGraphic"
in2="noise"
scale="30" <!-- Distortion intensity -->
xChannelSelector="R"
yChannelSelector="G"
result="displaced"
/>
<!-- 3. Soften edges -->
<feGaussianBlur
in="displaced"
stdDeviation="2"
result="blurred"
/>
<!-- 4. Add lighting (optional) -->
<feDiffuseLighting
in="noise"
lighting-color="white"
surfaceScale="2"
result="lit"
>
<feDistantLight azimuth="45" elevation="60" />
</feDiffuseLighting>
<!-- 5. Composite layers -->
<feComposite in="blurred" in2="lit" operator="multiply" />
</filter>
</defs>
</svg>
Key Parameter Referenceโ
| Parameter | Effect | Range | Notes |
|---|---|---|---|
type="fractalNoise" | Soft, cloudy | - | Clouds, smoke, fog |
type="turbulence" | Wavy, liquid | - | Water, waves, ripples |
baseFrequency | Shape size | 0.001-0.1 | Lower = larger shapes |
numOctaves | Detail level | 1-8 | 3-5 optimal, >5 diminishing returns |
scale (displacement) | Distortion | 0-100 | Start at 20-30 |
stdDeviation (blur) | Softness | 0-20 | 2-5 for clouds, 0-2 for water |
SECTION A: CLOUD EFFECTSโ
Cloud Type Recipesโ
| Cloud Type | baseFrequency | numOctaves | Blur | Character |
|---|---|---|---|---|
| Cumulus (fluffy) | 0.008 | 4 | 3-5 | Puffy, cotton-like |
| Cirrus (wispy) | 0.003 | 5 | 1-2 | Thin, streaky |
| Stratus (flat) | 0.015 | 2 | 5-8 | Low, uniform |
| Storm (dramatic) | 0.006 | 5 | 2-3 | Dense, textured |
| Cartoon | 0.02 | 2 | 8-12 | Soft, simple |
Multi-Layer Cloud Systemโ
.cloud-layer {
position: absolute;
inset: 0;
background: radial-gradient(
ellipse 200% 100% at 50% 100%,
rgba(255, 255, 255, 0.9) 0%,
transparent 70%
);
filter: url(#cloud-filter);
}
/* Layer hierarchy: back โ front */
.cloud-back {
opacity: 0.3;
transform: scale(1.5);
animation: drift 120s linear infinite;
}
.cloud-mid {
opacity: 0.5;
transform: scale(1.2);
animation: drift 80s linear infinite;
}
.cloud-front {
opacity: 0.7;
transform: scale(1);
animation: drift 50s linear infinite;
}
@keyframes drift {
from { transform: translateX(-10%); }
to { transform: translateX(10%); }
}
Cloud Color Palettesโ
:root {
/* Daylight clouds */
--cloud-white: rgba(255, 255, 255, 0.9);
--cloud-highlight: rgba(255, 250, 240, 1);
--cloud-shadow: rgba(180, 190, 210, 0.6);
/* Sunset clouds */
--cloud-gold: rgba(255, 200, 100, 0.8);
--cloud-pink: rgba(255, 150, 180, 0.7);
--cloud-purple: rgba(180, 100, 200, 0.5);
/* Storm clouds */
--storm-dark: rgba(60, 70, 90, 0.9);
--storm-purple: rgba(80, 60, 100, 0.7);
--storm-highlight: rgba(200, 210, 230, 0.4);
}
SECTION B: WAVE & WATER EFFECTSโ
Critical Difference: Waves Use turbulenceโ
<!-- WATER uses type="turbulence" NOT fractalNoise -->
<feTurbulence
type="turbulence"
baseFrequency="0.01 0.03" <!-- X << Y for horizontal waves -->
numOctaves="3"
result="waves"
/>
Wave Type Recipesโ
| Wave Type | baseFrequency | numOctaves | Scale | Character |
|---|---|---|---|---|
| Ocean swell | 0.005 0.015 | 3 | 40 | Broad, rolling |
| Lake ripples | 0.02 0.04 | 2 | 15 | Small, regular |
| Beach shore | 0.008 0.02 | 4 | 30 | Approaching, foam |
| Pool reflection | 0.03 0.03 | 2 | 10 | Subtle, uniform |
Animated Wave SVGโ
<svg viewBox="0 0 1440 320" preserveAspectRatio="none">
<defs>
<filter id="wave-distort">
<feTurbulence
type="turbulence"
baseFrequency="0.01 0.02"
numOctaves="3"
result="turbulence"
>
<animate
attributeName="baseFrequency"
dur="20s"
values="0.01 0.02; 0.015 0.025; 0.01 0.02"
repeatCount="indefinite"
/>
</feTurbulence>
<feDisplacementMap
in="SourceGraphic"
in2="turbulence"
scale="20"
xChannelSelector="R"
yChannelSelector="G"
/>
</filter>
</defs>
<path
fill="var(--ocean-color)"
filter="url(#wave-distort)"
d="M0,160 C360,220 720,100 1080,180 C1260,220 1380,140 1440,160 L1440,320 L0,320 Z"
>
<animate
attributeName="d"
dur="10s"
repeatCount="indefinite"
values="
M0,160 C360,220 720,100 1080,180 C1260,220 1380,140 1440,160 L1440,320 L0,320 Z;
M0,180 C360,120 720,200 1080,140 C1260,100 1380,180 1440,140 L1440,320 L0,320 Z;
M0,160 C360,220 720,100 1080,180 C1260,220 1380,140 1440,160 L1440,320 L0,320 Z
"
/>
</path>
</svg>
Ocean Color Palettesโ
:root {
/* Deep ocean */
--ocean-deep: #0c4a6e;
--ocean-mid: #0369a1;
--ocean-surface: #38bdf8;
--ocean-foam: rgba(255, 255, 255, 0.8);
/* Tropical */
--tropical-deep: #047857;
--tropical-mid: #10b981;
--tropical-surface: #6ee7b7;
/* Stormy */
--stormy-deep: #1e3a5f;
--stormy-mid: #334155;
--stormy-surface: #64748b;
/* Sunset reflection */
--sunset-water: linear-gradient(
180deg,
rgba(251, 146, 60, 0.4) 0%,
rgba(14, 165, 233, 0.6) 50%,
#0c4a6e 100%
);
}
SECTION C: LIGHTNING EFFECTSโ
SVG Stroke-Dashoffset Lightningโ
The most effective technique for lightning uses animated stroke-dashoffset on SVG paths:
<svg viewBox="0 0 100 200" class="lightning">
<defs>
<filter id="lightning-glow" x="-50%" y="-50%" width="200%" height="200%">
<feGaussianBlur stdDeviation="3" result="blur" />
<feMerge>
<feMergeNode in="blur" />
<feMergeNode in="SourceGraphic" />
</feMerge>
</filter>
</defs>
<path
class="bolt"
d="M50,0 L45,40 L55,45 L40,90 L60,95 L35,150 L70,100 L50,95 L65,50 L45,45 L60,10 Z"
fill="none"
stroke="white"
stroke-width="2"
filter="url(#lightning-glow)"
/>
</svg>
.lightning {
position: absolute;
pointer-events: none;
opacity: 0;
}
.bolt {
stroke-dasharray: 500;
stroke-dashoffset: 500;
}
.lightning.flash {
animation: lightning-flash 0.5s ease-out forwards;
}
.lightning.flash .bolt {
animation: bolt-draw 0.15s ease-out forwards;
}
@keyframes lightning-flash {
0% { opacity: 0; }
10% { opacity: 1; }
20% { opacity: 0.5; }
30% { opacity: 1; }
100% { opacity: 0; }
}
@keyframes bolt-draw {
to { stroke-dashoffset: 0; }
}
Lightning Flash Overlayโ
.lightning-flash-overlay {
position: fixed;
inset: 0;
background: rgba(255, 255, 255, 0);
pointer-events: none;
z-index: 1000;
}
.lightning-flash-overlay.active {
animation: screen-flash 0.3s ease-out;
}
@keyframes screen-flash {
0% { background: rgba(255, 255, 255, 0); }
10% { background: rgba(200, 220, 255, 0.4); }
20% { background: rgba(255, 255, 255, 0); }
30% { background: rgba(200, 220, 255, 0.2); }
100% { background: rgba(255, 255, 255, 0); }
}
Branching Lightning Patternโ
function generateLightningPath(startX, startY, endY, segments = 8) {
let path = `M${startX},${startY}`;
let x = startX;
let y = startY;
const segmentHeight = (endY - startY) / segments;
for (let i = 0; i < segments; i++) {
const jitter = (Math.random() - 0.5) * 30;
x += jitter;
y += segmentHeight;
path += ` L${x},${y}`;
// Random branch (20% chance)
if (Math.random() < 0.2) {
const branchX = x + (Math.random() - 0.5) * 40;
const branchY = y + segmentHeight * 0.5;
path += ` M${x},${y} L${branchX},${branchY} M${x},${y}`;
}
}
return path;
}
SECTION D: RAIN EFFECTSโ
CSS-Only Rain with Custom Propertiesโ
.rain-container {
position: absolute;
inset: 0;
overflow: hidden;
pointer-events: none;
}
.raindrop {
position: absolute;
width: 2px;
background: linear-gradient(
180deg,
transparent 0%,
rgba(174, 194, 224, 0.5) 50%,
rgba(174, 194, 224, 0.8) 100%
);
border-radius: 0 0 2px 2px;
animation: rain-fall var(--fall-duration) linear infinite;
animation-delay: var(--delay);
left: var(--x);
height: var(--length);
opacity: var(--opacity);
}
@keyframes rain-fall {
0% {
transform: translateY(-100vh);
}
100% {
transform: translateY(100vh);
}
}
Rain Generator (JavaScript)โ
function createRain(container, dropCount = 100) {
for (let i = 0; i < dropCount; i++) {
const drop = document.createElement('div');
drop.className = 'raindrop';
drop.style.setProperty('--x', `${Math.random() * 100}%`);
drop.style.setProperty('--delay', `${Math.random() * 2}s`);
drop.style.setProperty('--fall-duration', `${0.5 + Math.random() * 0.5}s`);
drop.style.setProperty('--length', `${15 + Math.random() * 20}px`);
drop.style.setProperty('--opacity', `${0.3 + Math.random() * 0.5}`);
container.appendChild(drop);
}
}
Rain Intensity Presetsโ
/* Light drizzle */
.rain-light {
--drop-count: 50;
--fall-duration-base: 1.2s;
--drop-opacity: 0.3;
}
/* Moderate rain */
.rain-moderate {
--drop-count: 150;
--fall-duration-base: 0.8s;
--drop-opacity: 0.5;
}
/* Heavy downpour */
.rain-heavy {
--drop-count: 300;
--fall-duration-base: 0.5s;
--drop-opacity: 0.7;
}
Rain + Wind Angleโ
.raindrop.windy {
animation: rain-fall-diagonal var(--fall-duration) linear infinite;
}
@keyframes rain-fall-diagonal {
0% {
transform: translate(-50vw, -100vh) rotate(15deg);
}
100% {
transform: translate(50vw, 100vh) rotate(15deg);
}
}
SECTION E: FOG & MIST EFFECTSโ
Multi-Layer Fog Systemโ
.fog-container {
position: absolute;
inset: 0;
overflow: hidden;
pointer-events: none;
}
.fog-layer {
position: absolute;
width: 200%;
height: 100%;
background: url("data:image/svg+xml,...") repeat-x;
opacity: 0.3;
filter: url(#fog-filter);
}
.fog-back {
animation: fog-drift 60s linear infinite;
opacity: 0.2;
transform: scale(1.5);
}
.fog-mid {
animation: fog-drift 40s linear infinite reverse;
opacity: 0.3;
transform: scale(1.2);
}
.fog-front {
animation: fog-drift 25s linear infinite;
opacity: 0.4;
}
@keyframes fog-drift {
from { transform: translateX(-50%); }
to { transform: translateX(0%); }
}
SVG Fog Filterโ
<filter id="fog-filter" x="-50%" y="-50%" width="200%" height="200%">
<feTurbulence
type="fractalNoise"
baseFrequency="0.003"
numOctaves="4"
seed="5"
result="noise"
/>
<feGaussianBlur in="noise" stdDeviation="20" result="blur" />
<feColorMatrix
type="matrix"
values="1 0 0 0 0
0 1 0 0 0
0 0 1 0 0
0 0 0 0.5 0"
result="faded"
/>
</filter>
Fog Density Variationsโ
:root {
/* Light haze */
--fog-light: rgba(255, 255, 255, 0.2);
--fog-blur-light: 10px;
/* Morning mist */
--fog-mist: rgba(200, 210, 230, 0.4);
--fog-blur-mist: 20px;
/* Dense fog */
--fog-dense: rgba(180, 190, 210, 0.6);
--fog-blur-dense: 40px;
/* Eerie fog (horror) */
--fog-eerie: rgba(100, 120, 140, 0.5);
--fog-blur-eerie: 30px;
}
Ground-Hugging Mistโ
.ground-mist {
position: absolute;
bottom: 0;
left: 0;
right: 0;
height: 30%;
background: linear-gradient(
to top,
rgba(255, 255, 255, 0.6) 0%,
rgba(255, 255, 255, 0.3) 40%,
transparent 100%
);
filter: url(#fog-filter);
animation: mist-breathe 8s ease-in-out infinite;
}
@keyframes mist-breathe {
0%, 100% {
opacity: 0.5;
transform: scaleY(1);
}
50% {
opacity: 0.7;
transform: scaleY(1.1);
}
}
SECTION F: TWILIGHT & SKY GRADIENTSโ
Sky Time Progressionโ
:root {
/* Pre-dawn (5:00-5:30) */
--sky-predawn: linear-gradient(
to top,
#1a1a2e 0%,
#16213e 30%,
#0f3460 60%,
#1a1a2e 100%
);
/* Dawn (5:30-6:30) */
--sky-dawn: linear-gradient(
to top,
#ff6b6b 0%,
#feca57 20%,
#ff9ff3 40%,
#54a0ff 70%,
#1a1a2e 100%
);
/* Golden hour (6:30-7:30) */
--sky-golden: linear-gradient(
to top,
#ff9a56 0%,
#ffbe76 30%,
#ffeaa7 50%,
#74b9ff 80%,
#0984e3 100%
);
/* Midday (10:00-14:00) */
--sky-midday: linear-gradient(
to top,
#74b9ff 0%,
#0984e3 50%,
#0652dd 100%
);
/* Sunset (17:30-18:30) */
--sky-sunset: linear-gradient(
to top,
#e17055 0%,
#fdcb6e 20%,
#f8a5c2 40%,
#686de0 70%,
#30336b 100%
);
/* Dusk (18:30-19:30) */
--sky-dusk: linear-gradient(
to top,
#4a69bd 0%,
#6a89cc 30%,
#b8e994 10%,
#e55039 5%,
#1e3799 60%,
#0c2461 100%
);
/* Night (20:00+) */
--sky-night: linear-gradient(
to top,
#0c2461 0%,
#1e3799 40%,
#0a1931 100%
);
}
Animated Sky Transitionโ
.sky-canvas {
background: var(--sky-midday);
transition: background 3s ease-in-out;
}
.sky-canvas[data-time="dawn"] { background: var(--sky-dawn); }
.sky-canvas[data-time="golden"] { background: var(--sky-golden); }
.sky-canvas[data-time="midday"] { background: var(--sky-midday); }
.sky-canvas[data-time="sunset"] { background: var(--sky-sunset); }
.sky-canvas[data-time="dusk"] { background: var(--sky-dusk); }
.sky-canvas[data-time="night"] { background: var(--sky-night); }
Sun/Moon Position Systemโ
.celestial-body {
position: absolute;
width: 60px;
height: 60px;
border-radius: 50%;
transition: all 2s cubic-bezier(0.4, 0, 0.2, 1);
}
.sun {
background: radial-gradient(
circle,
#fff7e6 0%,
#ffd93d 40%,
#ff8c00 100%
);
box-shadow:
0 0 40px 10px rgba(255, 200, 50, 0.6),
0 0 80px 30px rgba(255, 150, 0, 0.3);
}
.moon {
background: radial-gradient(
circle at 30% 30%,
#f5f5f5 0%,
#e0e0e0 50%,
#bdbdbd 100%
);
box-shadow:
0 0 20px 5px rgba(255, 255, 255, 0.3),
inset -10px -10px 20px rgba(0, 0, 0, 0.1);
}
SECTION G: AURORA BOREALISโ
Stacked Gradient Auroraโ
.aurora-container {
position: absolute;
inset: 0;
overflow: hidden;
background: linear-gradient(to top, #0a0a1a 0%, #1a1a3a 100%);
}
.aurora-band {
position: absolute;
top: 10%;
left: -50%;
width: 200%;
height: 40%;
opacity: 0.6;
mix-blend-mode: screen;
filter: blur(30px);
}
.aurora-green {
background: linear-gradient(
90deg,
transparent 0%,
rgba(0, 255, 128, 0.4) 20%,
rgba(0, 255, 200, 0.6) 50%,
rgba(0, 255, 128, 0.4) 80%,
transparent 100%
);
animation: aurora-wave 15s ease-in-out infinite;
}
.aurora-purple {
background: linear-gradient(
90deg,
transparent 0%,
rgba(138, 43, 226, 0.3) 25%,
rgba(75, 0, 130, 0.5) 50%,
rgba(138, 43, 226, 0.3) 75%,
transparent 100%
);
animation: aurora-wave 20s ease-in-out infinite reverse;
animation-delay: -5s;
}
.aurora-blue {
background: linear-gradient(
90deg,
transparent 0%,
rgba(0, 150, 255, 0.3) 30%,
rgba(0, 200, 255, 0.4) 50%,
rgba(0, 150, 255, 0.3) 70%,
transparent 100%
);
animation: aurora-wave 18s ease-in-out infinite;
animation-delay: -8s;
}
@keyframes aurora-wave {
0%, 100% {
transform: translateX(-20%) scaleY(1) skewX(-5deg);
opacity: 0.4;
}
25% {
transform: translateX(-10%) scaleY(1.2) skewX(5deg);
opacity: 0.7;
}
50% {
transform: translateX(0%) scaleY(0.8) skewX(-3deg);
opacity: 0.5;
}
75% {
transform: translateX(10%) scaleY(1.1) skewX(3deg);
opacity: 0.6;
}
}
Aurora Curtain Effectโ
.aurora-curtain {
position: absolute;
top: 0;
width: 100%;
height: 60%;
background: repeating-linear-gradient(
90deg,
transparent 0px,
rgba(0, 255, 150, 0.1) 2px,
transparent 4px
);
filter: blur(2px);
animation: curtain-shimmer 3s ease-in-out infinite;
}
@keyframes curtain-shimmer {
0%, 100% { opacity: 0.3; }
50% { opacity: 0.6; }
}
Aurora Color Palettesโ
:root {
/* Classic green */
--aurora-green-1: rgba(0, 255, 128, 0.6);
--aurora-green-2: rgba(50, 255, 180, 0.4);
/* Purple/violet */
--aurora-purple-1: rgba(138, 43, 226, 0.5);
--aurora-purple-2: rgba(186, 85, 211, 0.4);
/* Blue tones */
--aurora-blue-1: rgba(0, 191, 255, 0.4);
--aurora-blue-2: rgba(65, 105, 225, 0.3);
/* Rare red (high activity) */
--aurora-red-1: rgba(255, 69, 0, 0.3);
--aurora-red-2: rgba(255, 99, 71, 0.2);
}
SECTION H: GOD RAYS (CREPUSCULAR RAYS)โ
Conic Gradient God Raysโ
.god-rays-container {
position: absolute;
inset: 0;
overflow: hidden;
pointer-events: none;
}
.god-rays {
position: absolute;
top: -50%;
left: 50%;
transform: translateX(-50%);
width: 200%;
height: 200%;
background: conic-gradient(
from 180deg at 50% 0%,
transparent 0deg,
rgba(255, 248, 220, 0.2) 5deg,
transparent 10deg,
transparent 20deg,
rgba(255, 248, 220, 0.15) 25deg,
transparent 30deg,
transparent 45deg,
rgba(255, 248, 220, 0.2) 50deg,
transparent 55deg,
transparent 70deg,
rgba(255, 248, 220, 0.1) 75deg,
transparent 80deg,
transparent 100deg,
rgba(255, 248, 220, 0.15) 105deg,
transparent 110deg,
transparent 130deg,
rgba(255, 248, 220, 0.2) 135deg,
transparent 140deg,
transparent 160deg,
rgba(255, 248, 220, 0.1) 165deg,
transparent 170deg,
transparent 180deg
);
mask-image: radial-gradient(
ellipse 100% 100% at 50% 0%,
black 0%,
transparent 70%
);
animation: rays-pulse 8s ease-in-out infinite;
}
@keyframes rays-pulse {
0%, 100% { opacity: 0.6; }
50% { opacity: 0.9; }
}
Through-Window God Raysโ
.window-rays {
position: absolute;
width: 100%;
height: 100%;
background: linear-gradient(
135deg,
transparent 0%,
transparent 30%,
rgba(255, 248, 220, 0.3) 30%,
rgba(255, 248, 220, 0.1) 35%,
transparent 35%,
transparent 45%,
rgba(255, 248, 220, 0.25) 45%,
rgba(255, 248, 220, 0.05) 52%,
transparent 52%,
transparent 60%,
rgba(255, 248, 220, 0.2) 60%,
rgba(255, 248, 220, 0.05) 68%,
transparent 68%
);
filter: blur(20px);
mix-blend-mode: overlay;
}
Animated Ray Rotationโ
.rotating-rays {
animation: rays-rotate 120s linear infinite;
}
@keyframes rays-rotate {
from { transform: translateX(-50%) rotate(0deg); }
to { transform: translateX(-50%) rotate(360deg); }
}
SECTION I: LENS FLARE & CAMERA EFFECTSโ
Radial Gradient Lens Flareโ
.lens-flare-container {
position: absolute;
inset: 0;
pointer-events: none;
overflow: hidden;
}
.flare-source {
position: absolute;
width: 80px;
height: 80px;
border-radius: 50%;
background: radial-gradient(
circle,
rgba(255, 255, 255, 1) 0%,
rgba(255, 240, 200, 0.8) 20%,
rgba(255, 200, 100, 0.4) 40%,
transparent 70%
);
box-shadow:
0 0 60px 30px rgba(255, 200, 100, 0.5),
0 0 120px 60px rgba(255, 150, 50, 0.3);
}
.flare-artifact {
position: absolute;
border-radius: 50%;
opacity: 0.3;
}
.flare-artifact.hexagon {
width: 40px;
height: 40px;
background: radial-gradient(
circle,
rgba(100, 200, 255, 0.4) 0%,
rgba(100, 200, 255, 0.1) 50%,
transparent 70%
);
clip-path: polygon(
50% 0%, 100% 25%, 100% 75%, 50% 100%, 0% 75%, 0% 25%
);
}
.flare-artifact.streak {
width: 200px;
height: 2px;
background: linear-gradient(
90deg,
transparent 0%,
rgba(255, 200, 150, 0.6) 30%,
rgba(255, 255, 255, 0.8) 50%,
rgba(255, 200, 150, 0.6) 70%,
transparent 100%
);
transform-origin: center;
}
.flare-artifact.ring {
width: 100px;
height: 100px;
border: 2px solid rgba(255, 200, 150, 0.2);
background: transparent;
}
Anamorphic Flare (Cinematic)โ
.anamorphic-flare {
position: absolute;
width: 100%;
height: 4px;
top: 50%;
transform: translateY(-50%);
background: linear-gradient(
90deg,
transparent 0%,
rgba(100, 180, 255, 0.3) 20%,
rgba(255, 255, 255, 0.6) 50%,
rgba(100, 180, 255, 0.3) 80%,
transparent 100%
);
filter: blur(2px);
animation: anamorphic-pulse 4s ease-in-out infinite;
}
@keyframes anamorphic-pulse {
0%, 100% {
opacity: 0.4;
transform: translateY(-50%) scaleX(0.8);
}
50% {
opacity: 0.7;
transform: translateY(-50%) scaleX(1.2);
}
}
Dynamic Flare Following Mouseโ
function createDynamicFlare(container, sourcePosition) {
const center = { x: window.innerWidth / 2, y: window.innerHeight / 2 };
const direction = {
x: center.x - sourcePosition.x,
y: center.y - sourcePosition.y
};
// Create artifacts along the flare line
const artifactCount = 5;
for (let i = 0; i < artifactCount; i++) {
const t = (i + 1) / (artifactCount + 1);
const artifact = document.createElement('div');
artifact.className = 'flare-artifact hexagon';
artifact.style.left = `${sourcePosition.x + direction.x * t * 1.5}px`;
artifact.style.top = `${sourcePosition.y + direction.y * t * 1.5}px`;
artifact.style.opacity = 0.3 - (i * 0.05);
artifact.style.transform = `scale(${1 - i * 0.15})`;
container.appendChild(artifact);
}
}
SECTION J: OCEAN SPRAY & SPLASHโ
Particle-Based Sprayโ
.spray-container {
position: absolute;
bottom: 0;
left: 0;
right: 0;
height: 40%;
overflow: hidden;
pointer-events: none;
}
.spray-particle {
position: absolute;
width: var(--size, 4px);
height: var(--size, 4px);
border-radius: 50%;
background: radial-gradient(
circle,
rgba(255, 255, 255, 0.9) 0%,
rgba(200, 230, 255, 0.6) 50%,
transparent 100%
);
animation: spray-rise var(--duration, 1s) ease-out forwards;
animation-delay: var(--delay, 0s);
}
@keyframes spray-rise {
0% {
transform: translateY(0) scale(1);
opacity: 0.8;
}
50% {
opacity: 0.6;
}
100% {
transform: translateY(-100px) translateX(var(--drift, 20px)) scale(0.3);
opacity: 0;
}
}
Spray Generatorโ
function createSpray(container, intensity = 'medium') {
const config = {
light: { count: 20, maxSize: 6, maxDuration: 1.2 },
medium: { count: 50, maxSize: 10, maxDuration: 1.5 },
heavy: { count: 100, maxSize: 15, maxDuration: 2 }
}[intensity];
for (let i = 0; i < config.count; i++) {
const particle = document.createElement('div');
particle.className = 'spray-particle';
particle.style.setProperty('--size', `${2 + Math.random() * config.maxSize}px`);
particle.style.setProperty('--duration', `${0.5 + Math.random() * config.maxDuration}s`);
particle.style.setProperty('--delay', `${Math.random() * 0.5}s`);
particle.style.setProperty('--drift', `${(Math.random() - 0.5) * 60}px`);
particle.style.left = `${Math.random() * 100}%`;
particle.style.bottom = '0';
container.appendChild(particle);
// Remove after animation
setTimeout(() => particle.remove(), (0.5 + config.maxDuration) * 1000 + 500);
}
}
Impact Splash Ringโ
.splash-ring {
position: absolute;
border-radius: 50%;
border: 3px solid rgba(255, 255, 255, 0.6);
background: transparent;
animation: splash-expand 0.8s ease-out forwards;
}
@keyframes splash-expand {
0% {
width: 10px;
height: 10px;
opacity: 1;
transform: translate(-50%, -50%) rotateX(70deg);
}
100% {
width: 150px;
height: 150px;
opacity: 0;
transform: translate(-50%, -50%) rotateX(70deg);
}
}
SECTION K: BEACH WASH & FOAMโ
Shore Wash Animationโ
<svg class="beach-wave" viewBox="0 0 1440 200" preserveAspectRatio="none">
<defs>
<linearGradient id="foam-gradient" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" stop-color="rgba(255,255,255,0.9)" />
<stop offset="30%" stop-color="rgba(200,230,255,0.6)" />
<stop offset="100%" stop-color="rgba(56,189,248,0.4)" />
</linearGradient>
<filter id="foam-texture">
<feTurbulence type="turbulence" baseFrequency="0.02 0.05" numOctaves="3" />
<feDisplacementMap in="SourceGraphic" scale="5" />
</filter>
</defs>
<path
class="wave-foam"
fill="url(#foam-gradient)"
filter="url(#foam-texture)"
>
<animate
attributeName="d"
dur="4s"
repeatCount="indefinite"
values="
M0,100 Q360,50 720,100 T1440,100 L1440,200 L0,200 Z;
M0,80 Q360,130 720,80 T1440,80 L1440,200 L0,200 Z;
M0,100 Q360,50 720,100 T1440,100 L1440,200 L0,200 Z
"
/>
</path>
</svg>
.beach-container {
position: relative;
height: 300px;
overflow: hidden;
}
.wet-sand {
position: absolute;
bottom: 0;
left: 0;
right: 0;
height: 100px;
background: linear-gradient(
to top,
#c2b280 0%,
#d4c896 50%,
#e6dbb0 100%
);
}
.wet-sand::before {
content: '';
position: absolute;
inset: 0;
background: rgba(56, 189, 248, 0.2);
animation: wet-recede 4s ease-in-out infinite;
}
@keyframes wet-recede {
0%, 100% {
clip-path: polygon(0 0, 100% 0, 100% 80%, 0 60%);
}
50% {
clip-path: polygon(0 30%, 100% 50%, 100% 100%, 0 100%);
}
}
Foam Bubble Detailsโ
.foam-bubbles {
position: absolute;
width: 100%;
height: 30px;
bottom: 60px;
}
.foam-bubble {
position: absolute;
width: var(--size, 8px);
height: var(--size, 8px);
border-radius: 50%;
background: radial-gradient(
circle at 30% 30%,
rgba(255, 255, 255, 0.9) 0%,
rgba(200, 230, 255, 0.5) 50%,
transparent 100%
);
animation: bubble-pop var(--duration, 2s) ease-out infinite;
animation-delay: var(--delay, 0s);
}
@keyframes bubble-pop {
0% {
transform: scale(1);
opacity: 0.8;
}
80% {
transform: scale(1.1);
opacity: 0.6;
}
100% {
transform: scale(0);
opacity: 0;
}
}
Receding Wave Trailโ
.wave-trail {
position: absolute;
bottom: 60px;
left: 0;
right: 0;
height: 5px;
background: linear-gradient(
90deg,
transparent 0%,
rgba(255, 255, 255, 0.6) 10%,
rgba(255, 255, 255, 0.8) 50%,
rgba(255, 255, 255, 0.6) 90%,
transparent 100%
);
animation: trail-recede 4s ease-in-out infinite;
}
@keyframes trail-recede {
0% {
transform: translateY(0) scaleX(1);
opacity: 0.8;
}
50% {
transform: translateY(-30px) scaleX(0.95);
opacity: 0.4;
}
100% {
transform: translateY(0) scaleX(1);
opacity: 0.8;
}
}
SECTION L: PERFORMANCE OPTIMIZATIONโ
Performance Tiersโ
/* Tier 1: Ultra Performance (CSS-only) */
@media (prefers-reduced-motion: reduce) {
.weather-effect {
animation: none !important;
filter: none !important;
}
}
/* Tier 2: High Performance (static filters) */
.weather-effect--performance {
filter: url(#static-filter);
animation-play-state: paused;
}
/* Tier 3: Full Effects */
.weather-effect--full {
filter: url(#animated-filter);
animation-play-state: running;
}
GPU Accelerationโ
.weather-layer {
/* Force GPU compositing */
will-change: transform, opacity;
transform: translateZ(0);
backface-visibility: hidden;
/* Avoid triggering repaints */
contain: layout paint;
}
/* Avoid animating these properties */
.weather-layer {
/* BAD: causes repaints */
/* animation: filter-change 10s; */
/* GOOD: GPU-accelerated */
animation: transform-change 10s;
}
Intersection Observer for Off-Screenโ
const observer = new IntersectionObserver((entries) => {
entries.forEach(entry => {
const effect = entry.target;
if (entry.isIntersecting) {
effect.classList.add('weather-effect--active');
} else {
effect.classList.remove('weather-effect--active');
}
});
}, { threshold: 0.1 });
document.querySelectorAll('.weather-effect').forEach(el => observer.observe(el));
Mobile Optimizationโ
@media (max-width: 768px) {
/* Reduce layer count on mobile */
.cloud-back,
.fog-back {
display: none;
}
/* Simplify filters */
.weather-filter {
filter: blur(var(--blur)) opacity(0.5);
}
/* Reduce particle count */
.rain-container {
--drop-count: 50;
}
}
SECTION M: REACT INTEGRATIONโ
Weather Effect Providerโ
import React, { createContext, useContext, useState, useEffect } from 'react';
type WeatherType =
| 'clear'
| 'cloudy'
| 'rainy'
| 'stormy'
| 'foggy'
| 'snowy'
| 'aurora';
type TimeOfDay = 'dawn' | 'morning' | 'noon' | 'afternoon' | 'dusk' | 'night';
interface WeatherContextType {
weather: WeatherType;
timeOfDay: TimeOfDay;
intensity: number; // 0-1
setWeather: (w: WeatherType) => void;
setTimeOfDay: (t: TimeOfDay) => void;
setIntensity: (i: number) => void;
}
const WeatherContext = createContext<WeatherContextType | null>(null);
export function WeatherProvider({ children }: { children: React.ReactNode }) {
const [weather, setWeather] = useState<WeatherType>('clear');
const [timeOfDay, setTimeOfDay] = useState<TimeOfDay>('noon');
const [intensity, setIntensity] = useState(0.5);
// Auto-detect time of day
useEffect(() => {
const hour = new Date().getHours();
if (hour >= 5 && hour < 7) setTimeOfDay('dawn');
else if (hour >= 7 && hour < 12) setTimeOfDay('morning');
else if (hour >= 12 && hour < 14) setTimeOfDay('noon');
else if (hour >= 14 && hour < 17) setTimeOfDay('afternoon');
else if (hour >= 17 && hour < 20) setTimeOfDay('dusk');
else setTimeOfDay('night');
}, []);
return (
<WeatherContext.Provider value={{
weather, timeOfDay, intensity,
setWeather, setTimeOfDay, setIntensity
}}>
{children}
</WeatherContext.Provider>
);
}
export const useWeather = () => {
const context = useContext(WeatherContext);
if (!context) throw new Error('useWeather must be used within WeatherProvider');
return context;
};
Atmospheric Canvas Componentโ
import React from 'react';
import { useWeather } from './WeatherProvider';
import { CloudLayer } from './CloudLayer';
import { RainEffect } from './RainEffect';
import { LightningEffect } from './LightningEffect';
import { FogLayer } from './FogLayer';
import { AuroraEffect } from './AuroraEffect';
import { SkyGradient } from './SkyGradient';
export function AtmosphericCanvas() {
const { weather, timeOfDay, intensity } = useWeather();
return (
<div className="atmospheric-canvas">
{/* SVG Filters */}
<svg width="0" height="0" aria-hidden="true">
<defs>
<filter id="cloud-filter">...</filter>
<filter id="fog-filter">...</filter>
<filter id="wave-filter">...</filter>
</defs>
</svg>
{/* Sky base */}
<SkyGradient timeOfDay={timeOfDay} />
{/* Weather layers */}
{(weather === 'cloudy' || weather === 'rainy' || weather === 'stormy') && (
<CloudLayer variant={weather === 'stormy' ? 'storm' : 'cumulus'} />
)}
{weather === 'foggy' && <FogLayer intensity={intensity} />}
{weather === 'aurora' && <AuroraEffect intensity={intensity} />}
{(weather === 'rainy' || weather === 'stormy') && (
<RainEffect intensity={weather === 'stormy' ? 1 : intensity} />
)}
{weather === 'stormy' && <LightningEffect frequency={intensity} />}
</div>
);
}
Individual Effect Componentsโ
// CloudLayer.tsx
interface CloudLayerProps {
variant: 'cumulus' | 'cirrus' | 'stratus' | 'storm';
opacity?: number;
}
export function CloudLayer({ variant, opacity = 0.7 }: CloudLayerProps) {
const configs = {
cumulus: { baseFrequency: 0.008, blur: 4, layers: 3 },
cirrus: { baseFrequency: 0.003, blur: 2, layers: 2 },
stratus: { baseFrequency: 0.015, blur: 6, layers: 2 },
storm: { baseFrequency: 0.006, blur: 3, layers: 4 }
};
const config = configs[variant];
return (
<div className="cloud-system" style={{ '--opacity': opacity } as React.CSSProperties}>
{Array.from({ length: config.layers }, (_, i) => (
<div
key={i}
className={`cloud-layer cloud-layer-${i}`}
style={{
'--layer-index': i,
'--animation-duration': `${50 + i * 30}s`
} as React.CSSProperties}
/>
))}
</div>
);
}
SECTION N: TAILWIND INTEGRATIONโ
Custom Tailwind Utilitiesโ
// tailwind.config.js
module.exports = {
theme: {
extend: {
animation: {
'drift': 'drift 60s linear infinite',
'drift-slow': 'drift 120s linear infinite',
'drift-fast': 'drift 30s linear infinite',
'wave': 'wave 10s ease-in-out infinite',
'rain-fall': 'rain-fall 0.8s linear infinite',
'lightning': 'lightning-flash 0.5s ease-out',
'aurora': 'aurora-wave 15s ease-in-out infinite',
'fog-breathe': 'fog-breathe 8s ease-in-out infinite',
},
keyframes: {
drift: {
'0%': { transform: 'translateX(-10%)' },
'100%': { transform: 'translateX(10%)' },
},
wave: {
'0%, 100%': { transform: 'translateY(0)' },
'50%': { transform: 'translateY(-10px)' },
},
'rain-fall': {
'0%': { transform: 'translateY(-100vh)' },
'100%': { transform: 'translateY(100vh)' },
},
'lightning-flash': {
'0%': { opacity: '0' },
'10%': { opacity: '1' },
'20%': { opacity: '0.5' },
'30%': { opacity: '1' },
'100%': { opacity: '0' },
},
'aurora-wave': {
'0%, 100%': { transform: 'translateX(-20%) skewX(-5deg)', opacity: '0.4' },
'50%': { transform: 'translateX(0%) skewX(5deg)', opacity: '0.7' },
},
'fog-breathe': {
'0%, 100%': { opacity: '0.5', transform: 'scaleY(1)' },
'50%': { opacity: '0.7', transform: 'scaleY(1.1)' },
},
},
backdropBlur: {
'fog': '20px',
'mist': '10px',
},
},
},
plugins: [
function({ addUtilities }) {
addUtilities({
'.filter-cloud': {
filter: 'url(#cloud-filter)',
},
'.filter-fog': {
filter: 'url(#fog-filter)',
},
'.filter-wave': {
filter: 'url(#wave-filter)',
},
'.mix-screen': {
mixBlendMode: 'screen',
},
'.mix-overlay': {
mixBlendMode: 'overlay',
},
});
},
],
};
Tailwind Component Classesโ
<!-- Cloud layer -->
<div class="absolute inset-0 opacity-50 filter-cloud animate-drift-slow"></div>
<!-- Rain container -->
<div class="absolute inset-0 overflow-hidden pointer-events-none">
<div class="w-0.5 h-5 bg-gradient-to-b from-transparent via-sky-200/50 to-sky-300/80 rounded-b animate-rain-fall"></div>
</div>
<!-- Fog overlay -->
<div class="absolute inset-0 bg-white/30 backdrop-blur-fog filter-fog animate-fog-breathe"></div>
<!-- Aurora band -->
<div class="absolute top-1/4 -left-1/2 w-[200%] h-2/5 opacity-60 mix-screen blur-3xl animate-aurora bg-gradient-to-r from-transparent via-emerald-400/40 to-transparent"></div>
Quick Reference Cardโ
Effect Selection Matrixโ
| Effect | Best For | Complexity | Performance |
|---|---|---|---|
| Clouds | Hero sections, headers | Medium | High |
| Waves | Footers, section dividers | Medium | High |
| Lightning | Dramatic moments, gaming | Low | Very High |
| Rain | Mood, atmosphere | Medium | Medium |
| Fog | Mystery, depth | Low | High |
| Aurora | Night scenes, magical | High | Medium |
| God rays | Divine, cinematic | Low | High |
| Lens flare | Realistic, photography | Medium | High |
| Ocean spray | Beach, action | High | Low |
| Beach wash | Coastal, calm | Medium | Medium |
| Twilight sky | Time indication | Low | Very High |
Common Combinationsโ
| Scene | Effects | Notes |
|---|---|---|
| Dramatic storm | Storm clouds + Rain + Lightning | Stagger lightning timing |
| Peaceful beach | Light clouds + Beach wash + God rays | Slow animations |
| Foggy morning | Fog + Ground mist + Soft clouds | Reduce saturation |
| Northern night | Aurora + Stars + Light fog | Dark background essential |
| Cinematic moment | God rays + Lens flare + Light haze | Don't overdo flares |
Performance Budgetโ
| Device | Max Layers | Max Particles | Filter Complexity |
|---|---|---|---|
| Desktop | 5-7 | 200 | Full |
| Tablet | 3-5 | 100 | Simplified |
| Mobile | 2-3 | 50 | Minimal |
Resources & Referencesโ
Tutorials Referencedโ
- CSS-Tricks: Lens Flare
- Red Stapler: SVG Water Turbulence
- CSS In Real Life: Animated Sun with God Rays
- Pyxofy: Sunset Animation
- Medium: God Rays with Sass
Toolsโ
- Magic Pattern: God Rays Generator
- UI Surgeon: CSS Wave Generator
- uiGradients: Sky Gradients
- iColorPalette: Sunset Gradients
Code Collectionsโ
- CodePen: Fog Tag
- FreeFrontend: CSS Water Effects
- DevSnap: CSS Water Effects
- GitHub: CSS FOG ANIMATION
Version Historyโ
- v1.0.0 (2026-01-25): Merged from web-cloud-designer + web-wave-designer, added lightning, rain, fog, twilight, aurora, god rays, lens flare, ocean spray, beach wash effects
Remember: Stylized weather effects are about restraint and layering. One well-crafted effect beats five mediocre ones. When in doubt, reduce intensity and increase subtlety.